Expand description
This module contains items that you need to use or implement if you want use Slint in an environment without one of the supplied platform backends such as qt or winit.
The primary interface is the platform::Platform
trait. Pass your implementation of it to Slint by calling
platform::set_platform()
early on in your application, before creating any Slint components.
The Slint on Microcontrollers documentation has additional examples.
Modules
This module contains the
SoftwareRenderer
and related types.Enums
The
Key
enum is used to map a specific key by name e.g. Key::Control
to an
internal used unicode representation. The enum is convertible to std::char
and slint::SharedString
.
Use this with slint::platform::WindowEvent
to supply key events to Slint’s platform abstraction.This enum describes the different types of buttons for a pointer event,
typically on a mouse or a pencil.
This enum describes the different error scenarios that may occur when
set_platform
fails.A event that describes user input.
Traits
Trait that is returned by the
Platform::new_event_loop_proxy
This trait defines the interface between Slint and platform APIs typically provided by operating and windowing systems.
This trait represents the adaptation layer between the
Window
API, and the
internal type from the backend that provides functionality such as device-independent pixels,
window resizing, and other typically windowing system related tasks.Functions
Returns the duration before the next timer is expected to be activated. This is the
largest amount of time that you can wait before calling
update_timers_and_animations()
.Set the Slint platform abstraction.
Call this function to update and potentially activate any pending timers, as well
as advance the state of any active animtaions.