pub struct Image(_);
Expand description
An image type that can be displayed by the Image element. You can construct
Image objects from a path to an image file on disk, using Self::load_from_path
.
Another typical use-case is to render the image content with Rust code. For this itโs most efficient to create a new SharedPixelBuffer with the known dimensions and pass the mutable slice to your rendering function. Afterwards you can create an Image.
The following example creates a 320x200 RGB pixel buffer and calls an external
low_level_render() function to draw a shape into it. Finally the result is
stored in an Image with Self::from_rgb8()
:
fn low_level_render(width: u32, height: u32, buffer: &mut [u8]) {
// render beautiful circle or other shapes here
}
let mut pixel_buffer = SharedPixelBuffer::<Rgb8Pixel>::new(320, 200);
low_level_render(pixel_buffer.width(), pixel_buffer.height(),
pixel_buffer.make_mut_bytes());
let image = Image::from_rgb8(pixel_buffer);
Another use-case is to import existing image data into Slint, by creating a new Image through cloning of another image type.
The following example uses the popular image crate to
load a .png
file from disk, apply brightening filter on it and then import
it into an Image
:
let mut cat_image = image::open("cat.png").expect("Error loading cat image").into_rgba8();
image::imageops::colorops::brighten_in_place(&mut cat_image, 20);
let buffer = SharedPixelBuffer::<Rgba8Pixel>::clone_from_slice(
cat_image.as_raw(),
cat_image.width(),
cat_image.height(),
);
let image = Image::from_rgba8(buffer);
A popular software (CPU) rendering library in Rust is tiny-skia. The following example shows
how to use tiny-skia to render into a SharedPixelBuffer
:
let mut pixel_buffer = SharedPixelBuffer::<Rgba8Pixel>::new(640, 480);
let width = pixel_buffer.width();
let height = pixel_buffer.height();
let mut pixmap = tiny_skia::PixmapMut::from_bytes(
pixel_buffer.make_mut_bytes(), width, height
).unwrap();
pixmap.fill(tiny_skia::Color::TRANSPARENT);
let circle = tiny_skia::PathBuilder::from_circle(320., 240., 150.).unwrap();
let mut paint = tiny_skia::Paint::default();
paint.shader = tiny_skia::LinearGradient::new(
tiny_skia::Point::from_xy(100.0, 100.0),
tiny_skia::Point::from_xy(400.0, 400.0),
vec![
tiny_skia::GradientStop::new(0.0, tiny_skia::Color::from_rgba8(50, 127, 150, 200)),
tiny_skia::GradientStop::new(1.0, tiny_skia::Color::from_rgba8(220, 140, 75, 180)),
],
tiny_skia::SpreadMode::Pad,
tiny_skia::Transform::identity(),
).unwrap();
pixmap.fill_path(&circle, &paint, tiny_skia::FillRule::Winding, Default::default(), None);
let image = Image::from_rgba8_premultiplied(pixel_buffer);
Sending Image to a thread
Image
is not Send
, because it uses internal cache that are local to the Slint thread.
If you want to create image data in a thread and send that to slint, construct the
SharedPixelBuffer
in a thread, and send that to Slintโs UI thread.
std::thread::spawn(move || {
let mut pixel_buffer = SharedPixelBuffer::<Rgba8Pixel>::new(640, 480);
// ... fill the pixel_buffer with data as shown in the previous example ...
slint::invoke_from_event_loop(move || {
// this will run in the Slint's UI thread
let image = Image::from_rgba8_premultiplied(pixel_buffer);
// ... use the image, eg:
// my_ui_handle.upgrade().unwrap().set_image(image);
});
});
Implementationsยง
ยงimpl Image
impl Image
pub fn load_from_path(path: &Path) -> Result<Image, LoadImageError>
pub fn load_from_path(path: &Path) -> Result<Image, LoadImageError>
Load an Image from a path to a file containing an image
pub fn from_rgb8(buffer: SharedPixelBuffer<RGB<u8>>) -> Image
pub fn from_rgb8(buffer: SharedPixelBuffer<RGB<u8>>) -> Image
Creates a new Image from the specified shared pixel buffer, where each pixel has three color channels (red, green and blue) encoded as u8.
pub fn from_rgba8(buffer: SharedPixelBuffer<RGBA<u8, u8>>) -> Image
pub fn from_rgba8(buffer: SharedPixelBuffer<RGBA<u8, u8>>) -> Image
Creates a new Image from the specified shared pixel buffer, where each pixel has four color channels (red, green, blue and alpha) encoded as u8.
pub fn from_rgba8_premultiplied(
buffer: SharedPixelBuffer<RGBA<u8, u8>>
) -> Image
pub fn from_rgba8_premultiplied( buffer: SharedPixelBuffer<RGBA<u8, u8>> ) -> Image
Creates a new Image from the specified shared pixel buffer, where each pixel has four color
channels (red, green, blue and alpha) encoded as u8 and, in contrast to Self::from_rgba8
,
the alpha channel is also assumed to be multiplied to the red, green and blue channels.
Only construct an Image with this function if you know that your pixels are encoded this way.
pub fn path(&self) -> Option<&Path>
pub fn path(&self) -> Option<&Path>
Returns the path of the image on disk, if it was constructed via Self::load_from_path
.
For example:
let path_buf = Path::new(env!("CARGO_MANIFEST_DIR"))
.join("../../examples/printerdemo/ui/images/cat.jpg");
let image = Image::load_from_path(&path_buf).unwrap();
assert_eq!(image.path(), Some(path_buf.as_path()));
Trait Implementationsยง
impl StructuralPartialEq for Image
Auto Trait Implementationsยง
impl !RefUnwindSafe for Image
impl !Send for Image
impl !Sync for Image
impl Unpin for Image
impl !UnwindSafe for Image
Blanket Implementationsยง
sourceยงimpl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere T: ?Sized,
sourceยงfn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
ยงimpl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere T: Any,
ยงfn into_any(self: Box<T, Global>) -> Box<dyn Any + 'static, Global>
fn into_any(self: Box<T, Global>) -> Box<dyn Any + 'static, Global>
Box<dyn Trait>
(where Trait: Downcast
) to Box<dyn Any>
. Box<dyn Any>
can
then be further downcast
into Box<ConcreteType>
where ConcreteType
implements Trait
.ยงfn into_any_rc(self: Rc<T>) -> Rc<dyn Any + 'static>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any + 'static>
Rc<Trait>
(where Trait: Downcast
) to Rc<Any>
. Rc<Any>
can then be
further downcast
into Rc<ConcreteType>
where ConcreteType
implements Trait
.ยงfn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
&Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &Any
โs vtable from &Trait
โs.ยงfn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
&mut Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &mut Any
โs vtable from &mut Trait
โs.ยงimpl<T> Pointable for T
impl<T> Pointable for T
sourceยงimpl<R, P> ReadPrimitive<R> for Pwhere
R: Read + ReadEndian<P>,
P: Default,
impl<R, P> ReadPrimitive<R> for Pwhere R: Read + ReadEndian<P>, P: Default,
sourceยงfn read_from_little_endian(read: &mut R) -> Result<Self, Error>
fn read_from_little_endian(read: &mut R) -> Result<Self, Error>
ReadEndian::read_from_little_endian()
.