1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
// Copyright © SixtyFPS GmbH <info@slint.dev>
// SPDX-License-Identifier: GPL-3.0-only OR LicenseRef-Slint-Royalty-free-1.0 OR LicenseRef-Slint-commercial

#![cfg(doc)]
/*!
    This is a pseudo module which only exist for documentation purposes as a way to show
    the Slint documentation as part of rustdoc.

    - The [`generated_code`] module contains an [commented example](generated_code::SampleComponent)
      of what is generated from the `.slint` file
*/

// cSpell: ignore rustdoc

/// This module exists only to explain the API of the code generated from `.slint` design markup. Its described structure
/// is not really contained in the compiled crate.
pub mod generated_code {

    use crate::ComponentHandle;
    use crate::Global;
    use crate::Weak;
    use crate::Window;

    /// This an example of the API that is generated for a component in `.slint` design markup. This may help you understand
    /// what functions you can call and how you can pass data in and out.
    /// This is the source code:
    /// ```slint
    /// export component SampleComponent inherits Window {
    ///     in-out property<int> counter;
    ///     // note that dashes will be replaced by underscores in the generated code
    ///     in-out property<string> user-name;
    ///     callback hello();
    ///     // ... maybe more elements here
    /// }
    /// ```
    #[derive(Clone)]
    pub struct SampleComponent {}
    impl SampleComponent {
        /// Creates a new instance that is reference counted and pinned in memory.
        pub fn new() -> Result<Self, crate::PlatformError> {
            unimplemented!()
        }

        /// A getter is generated for each property declared at the root of the component.
        /// In this case, this is the getter that returns the value of the `counter`
        /// property declared in the `.slint` design markup.
        pub fn get_counter(&self) -> i32 {
            unimplemented!()
        }
        /// A setter is generated for each property declared at the root of the component,
        /// In this case, this is the setter that sets the value of the `counter` property
        /// declared in the `.slint` design markup.
        pub fn set_counter(&self, value: i32) {}
        /// Returns the value of the `user_name` property declared in the `.slint` design markup.
        pub fn get_user_name(&self) -> crate::SharedString {
            unimplemented!()
        }
        /// Assigns a new value to the `user_name` property.
        pub fn set_user_name(&self, value: crate::SharedString) {}

        /// For each callback declared at the root of the component, a function to call that
        /// callback is generated. This is the function that calls the `hello` callback declared
        /// in the `.slint` design markup.
        pub fn invoke_hello(&self) {}
        /// For each callback declared at the root of the component, a function connect to that callback
        /// is generated. This is the function that registers the function f as callback when the
        /// callback `hello` is emitted. In order to access
        /// the component in the callback, you'd typically capture a weak reference obtained using
        /// [`ComponentHandle::as_weak`]
        /// and then upgrade it to a strong reference when the callback is run:
        /// ```ignore
        ///     let sample = SampleComponent::new().unwrap();
        ///     let sample_weak = sample.as_weak();
        ///     sample.as_ref().on_hello(move || {
        ///         let sample = sample_weak.unwrap();
        ///         sample.as_ref().set_counter(42);
        ///     });
        /// ```
        pub fn on_hello(&self, f: impl Fn() + 'static) {}
    }

    impl ComponentHandle for SampleComponent {
        #[doc(hidden)]
        type Inner = SampleComponent;

        /// Returns a new weak pointer.
        fn as_weak(&self) -> Weak<Self> {
            unimplemented!()
        }

        /// Returns a clone of this handle that's a strong reference.
        fn clone_strong(&self) -> Self {
            unimplemented!();
        }

        #[doc(hidden)]
        fn from_inner(
            _: vtable::VRc<crate::private_unstable_api::re_exports::ComponentVTable, Self::Inner>,
        ) -> Self {
            unimplemented!();
        }

        /// Marks the window of this component to be shown on the screen. This registers
        /// the window with the windowing system. In order to react to events from the windowing system,
        /// such as draw requests or mouse/touch input, it is still necessary to spin the event loop,
        /// using [`crate::run_event_loop`].
        fn show(&self) -> Result<(), crate::PlatformError> {
            unimplemented!();
        }

        /// Marks the window of this component to be hidden on the screen. This de-registers
        /// the window from the windowing system and it will not receive any further events.
        fn hide(&self) -> Result<(), crate::PlatformError> {
            unimplemented!();
        }

        /// Returns the Window associated with this component. The window API can be used
        /// to control different aspects of the integration into the windowing system,
        /// such as the position on the screen.
        fn window(&self) -> &Window {
            unimplemented!()
        }

        /// This is a convenience function that first calls [`Self::show`], followed by [`crate::run_event_loop()`]
        /// and [`Self::hide`].
        fn run(&self) -> Result<(), crate::PlatformError> {
            unimplemented!();
        }

        /// This function provides access to instances of global singletons exported in `.slint`.
        fn global<'a, T: Global<'a, Self>>(&'a self) -> T {
            unimplemented!()
        }
    }
}

pub mod debugging_techniques {
    #![doc = include_str!("docs/debugging_techniques.md")]
    #![doc = ""]
}

pub mod mcu {
    #![doc = include_str!("mcu.md")]
    use crate::platform::software_renderer::*;
    use crate::platform::*;
    mod slint {
        pub use crate::*;
    }
}