Supported Platforms#

Slint runs on many desktop and embedded platforms and micro-controllers.

The platform descriptions below cover what has been tested for deployment. For the development environment, we recommend using a recent desktop operating system and a recent compiler.

Please contact SixtyFPS GmbH if you need to support specific, older versions.

Desktop Platforms#

Generally, Slint runs on Windows, macOS, and popular Linux distributions. The following tables below cover versions that we specifically test. The general objective is to support the operating systems that are supported by their vendors by the time a Slint version is released.

Windows#

Operating System Architecture
Windows 10 x86-64
Windows 11 x86-64

macOS#

Operating System Architecture
macOS 11 Big Sur x86-64, aarch64
macOS 12 Monterey x86-64, aarch64
macOS 13 Ventura x86-64, aarch64

Linux#

Linux desktop distribution present a diverse landscape, and Slint should run on any of them, provided that they are using Wayland or X-Windows, glibc, and d-bus. If a Linux distribution provides Long Term Support (LTS), Slint should run on the most recent LTS or newer, by the time a Slint version is released.

Embedded Platforms#

Slint runs on a great variety of embedded platforms. Generally speaking, Slint requires a modern Linux userspace with working OpenGL ES 2.0 (or newer) or Vulkan drivers. We’ve had success running Slint on

  • Yocto based distributions. For C++ applications see meta-slint for recipes. Rust application work out of the box with Yocto’s rust support.

  • BuildRoot based distributions.

  • TorizonCore.

Microcontrollers#

Slint’s platform abstraction allows for integration into any Rust or C++ based Microcontroller development environment. Developers need to implement functionality to feed input events such as touch or keyboard, as well as displaying the pixels rendered by Slint into a frame- or linebuffer.