Generated code#
The Slint compiler called by the build system will generate a header file for the root .slint
file. This header file will contain a class
with the same name as the root
component.
This class will have the following public member functions:
A
create
constructor function and a destructor.A
show
function, which will show the component on the screen. You still need to spin the event loop byslint::run_event_loop()
or using the conveniencerun
function in this class to render and react to user input!A
hide
function, which de-registers the component from the windowing system.A
window
function that provides access to theslint::Window
, to allow for further customization towards the windowing system.A
run
convenience function, which will show the component and starts the event loop.For each property:
A getter
get_<property_name>
returning the property type.A setter
set_<property_name>
taking the new value of the property by const reference
For each callback:
invoke_<callback_name>
function which takes the callback argument as parameter and call the callback.on_<callback_name>
function which takes a functor as an argument and sets the callback handler for this callback. the functor must accept the type parameter of the callback
A
global
function to access exported global singletons.
The create
function creates a new instance of the component, which is wrapped
in slint::ComponentHandle
. This is a smart pointer that owns the
actual instance and keeps it alive as long as at least one
slint::ComponentHandle
is in scope, similar to std::shared_ptr<T>
.
For more complex user interfaces it’s common to supply data in the form of an
abstract data model, that’s used with for
- in
repetitions or ListView
elements in the
.slint
language. All models in C++ are sub-classes of the
slint::Model
and you can sub-class it yourself. For convenience,
the slint::VectorModel
provides an implementation that’s backed
by a std::vector<T>
.
Example#
Let’s assume we’ve this code in our .slint
file:
component SampleComponent inherits Window {
in-out property<int> counter;
in-out property<string> user_name;
callback hello;
// ... maybe more elements here
}
This generates a header with the following contents (edited for documentation purpose)
#include <array>
#include <limits>
#include <slint.h>
class SampleComponent {
public:
/// Constructor function
inline auto create () -> slint::ComponentHandle<MainWindow>;
/// Destructor
inline ~SampleComponent ();
/// Show this component, and runs the event loop
inline void run () const;
/// Show the window that renders this component. Call `slint::run_event_loop()`
/// to continuously render the contents and react to user input.
inline void show () const;
/// Hide the window that renders this component.
inline void hide () const;
/// Getter for the `counter` property
inline int get_counter () const;
/// Setter for the `counter` property
inline void set_counter (const int &value) const;
/// Getter for the `user_name` property
inline slint::SharedString get_user_name () const;
/// Setter for the `user_name` property
inline void set_user_name (const slint::SharedString &value) const;
/// Call this function to call the `hello` callback
inline void invoke_hello () const;
/// Sets the callback handler for the `hello` callback.
template<typename Functor> inline void on_hello (Functor && callback_handler) const;
/// Returns a reference to a global singleton that's exported.
///
/// **Note:** Only globals that are exported or re-exported from the main .slint file will
/// be exposed in the API
inline template<typename T>
const T &global() const;
private:
/// private fields omitted
};
Global Singletons#
You can declare globally available singletons in your
.slint
files. If exported, these singletons are available via the
global()
getter function on the generated C++ class. Each global singleton
maps to a class iwith getter/setter functions for properties and callbacks,
similar to API that’s created for your .slint
component.
For example the following .slint
markup defines a global Logic
singleton that’s also exported:
export global Logic {
callback to_uppercase(string) -> string;
}
Assuming this global is used together with the SampleComponent
from the
previous section, you can access Logic
like this:
auto app = SampleComponent::create();
// ...
app->global<Logic>().on_to_uppercase([](SharedString str) -> SharedString {
std::string arg(str);
std::transform(arg.begin(), arg.end(), arg.begin(), toupper);
return SharedString(arg);
});