Expand description
This module contains items that you need to use or implement if you want use Slint in an environment without one of the supplied platform backends such as qt or winit.
The primary interface is the platform::Platform
trait. Pass your implementation of it to Slint by calling
platform::set_platform()
early on in your application, before creating any Slint components.
The Slint on Microcontrollers documentation has additional examples.
Modules§
- This module contains the
femtovg_renderer::FemtoVGRenderer
and related types. - This module contains the
SoftwareRenderer
and related types.
Structs§
- This struct describes layout constraints of a resizable element, such as a window.
- This struct contains getters that provide access to properties of the
Window
element, and is used withWindowAdapter::update_window_properties
.
Enums§
- The clip board, used in
Platform::clipboard_text
and Platform::set_clipboard_text` - The
Key
enum is used to map a specific key by name e.g.Key::Control
to an internal used unicode representation. The enum is convertible tostd::char
andslint::SharedString
. Use this withslint::platform::WindowEvent
to supply key events to Slint’s platform abstraction. - The platform encountered a fatal error.
- This enum describes the different types of buttons for a pointer event, typically on a mouse or a pencil.
- This enum describes the different error scenarios that may occur when
set_platform
fails. - A event that describes user input or windowing system events.
Traits§
- Trait that is returned by the
Platform::new_event_loop_proxy
- This trait defines the interface between Slint and platform APIs typically provided by operating and windowing systems.
- This trait represents a Renderer that can render a slint scene.
- This trait represents the adaptation layer between the
Window
API and then windowing specific window representation, such as a Win32HWND
handle or awayland_surface_t
.
Functions§
- Returns the duration before the next timer is expected to be activated. This is the largest amount of time that you can wait before calling
update_timers_and_animations()
. - Set the Slint platform abstraction.
- Call this function to update and potentially activate any pending timers, as well as advance the state of any active animations.