Generated Code¶
The Slint compiler called by the build system
will generate a header file for the root .slint
file.
This header file will contain a class
for every exported component from the main file that inherits from Window
or Dialog
.
These classes have the same name as the component will have the following public member functions:
A
create
constructor function and a destructor.A
show
function, which will show the component on the screen. You still need to spin the event loop byslint::run_event_loop()
or using the conveniencerun
function in this class to render and react to user input!A
hide
function, which de-registers the component from the windowing system.A
window
function that provides access to theslint::Window
, to allow for further customization towards the windowing system.A
run
convenience function, which will show the component and starts the event loop.For each property:
A getter
get_<property_name>
returning the property type.A setter
set_<property_name>
taking the new value of the property by const reference
For each callback:
invoke_<callback_name>
function which takes the callback argument as parameter and call the callback.on_<callback_name>
function which takes a functor as an argument and sets the callback handler for this callback. the functor must accept the type parameter of the callback
For each public function declared in the root component, an
invoke_<function_name>
function to call the function.A
global
function to access exported global singletons.
The create
function creates a new instance of the component, which is wrapped
in slint::ComponentHandle
. This is a smart pointer that owns the
actual instance and keeps it alive as long as at least one
slint::ComponentHandle
is in scope, similar to std::shared_ptr<T>
.
For more complex user interfaces it’s common to supply data in the form of an
abstract data model, that’s used with for
- in
repetitions or ListView
elements in the
.slint
language. All models in C++ are sub-classes of the
slint::Model
and you can sub-class it yourself. For convenience,
the slint::VectorModel
provides an implementation that’s backed
by a std::vector<T>
.
Example¶
Let’s assume we’ve this code in our .slint
file:
export component SampleComponent inherits Window {
in-out property<int> counter;
// note that dashes will be replaced by underscores in the generated code
in-out property<string> user_name;
callback hello;
public function do-something(x: int) -> bool { return x > 0; }
// ... maybe more elements here
}
This generates a header with the following contents (edited for documentation purpose)
#include <array>
#include <limits>
#include <slint.h>
class SampleComponent {
public:
/// Constructor function
inline auto create () -> slint::ComponentHandle<MainWindow>;
/// Destructor
inline ~SampleComponent ();
/// Show this component, and runs the event loop
inline void run () const;
/// Show the window that renders this component. Call `slint::run_event_loop()`
/// to continuously render the contents and react to user input.
inline void show () const;
/// Hide the window that renders this component.
inline void hide () const;
/// Getter for the `counter` property
inline int get_counter () const;
/// Setter for the `counter` property
inline void set_counter (const int &value) const;
/// Getter for the `user_name` property
inline slint::SharedString get_user_name () const;
/// Setter for the `user_name` property
inline void set_user_name (const slint::SharedString &value) const;
/// Call this function to call the `hello` callback
inline void invoke_hello () const;
/// Sets the callback handler for the `hello` callback.
template<typename Functor> inline void on_hello (Functor && callback_handler) const;
/// Call this function to call the `do-something` function.
inline bool invoke_do_something (int x) const;
/// Returns a reference to a global singleton that's exported.
///
/// **Note:** Only globals that are exported or re-exported from the main .slint file will
/// be exposed in the API
inline template<typename T>
const T &global() const;
private:
/// private fields omitted
};
Global Singletons¶
You can declare globally available singletons in your
.slint
files. If exported, these singletons are available via the
global()
getter function on the generated C++ class. Each global singleton
maps to a class with getter/setter functions for properties and callbacks,
similar to API that’s created for your .slint
component.
For example the following .slint
markup defines a global Logic
singleton that’s also exported:
export global Logic {
callback to_uppercase(string) -> string;
}
Assuming this global is used together with the SampleComponent
from the
previous section, you can access Logic
like this:
auto app = SampleComponent::create();
// ...
app->global<Logic>().on_to_uppercase([](SharedString str) -> SharedString {
std::string arg(str);
std::transform(arg.begin(), arg.end(), arg.begin(), toupper);
return SharedString(arg);
});
Note
Global singletons are instantiated once per component. When declaring multiple components for export
to C++,
each instance will have their own instance of associated globals singletons.