Builtin Namespaces¶
The following namespaces provide access to common constants such as special keys or named colors.
Colors
¶
Use the colors namespace to select colors by their name. For example you can use Colors.aquamarine
or Colors.bisque
.
The entire list of names is very long. You can find a complete list in the CSS Specification.
These functions are available both in the global scope, and in the Colors
namespace.
rgb(int, int, int) -> color
,rgba(int, int, int, float) -> color
Return the color as in CSS. Like in CSS, these two functions are actually aliases that can take three or four parameters.
The first 3 parameters can be either number between 0 and 255, or a percentage with a %
unit.
The fourth value, if present, is an alpha value between 0 and 1.
Unlike in CSS, the commas are mandatory.
hsv(h: float, s: float, v: float) -> color
,hsv(h: float, s: float, v: float, a: float) -> color
Return a color computed from the HSV color space. The hue is between 0 and 360. The saturation, value, and optional alpha parameter are expected to be within the range of 0 and 1.
Key
¶
Use the constants in the Key
namespace to handle pressing of keys that don’t have a printable character. Check the value of KeyEvent
’s text
property
against the constants below.
Backspace
Tab
Return
Escape
Backtab
Delete
Shift
Control
Alt
AltGr
CapsLock
ShiftR
ControlR
Meta
MetaR
Space
UpArrow
DownArrow
LeftArrow
RightArrow
F1
F2
F3
F4
F5
F6
F7
F8
F9
F10
F11
F12
F13
F14
F15
F16
F17
F18
F19
F20
F21
F22
F23
F24
Insert
Home
End
PageUp
PageDown
ScrollLock
Pause
SysReq
Stop
Menu
Math
¶
These functions are available both in the global scope and in the Math
namespace.
abs(T) -> T
¶
Return the absolute value, where T is a numeric type.
acos(float) -> angle
, asin(float) -> angle
, atan(float) -> angle
, cos(angle) -> float
, sin(angle) -> float
, tan(angle) -> float
¶
The trigonometry function. Note that the should be typed with deg
or rad
unit
(for example cos(90deg)
or sin(slider.value * 1deg)
).
ceil(float) -> int
and floor(float) -> int
¶
Return the ceiling or floor
clamp(T, T, T) -> T
¶
Takes a value
, minimum
and maximum
and returns maximum
if
value > maximum
, minimum
if value < minimum
, or value
in all other cases.
log(float, float) -> float
¶
Return the log of the first value with a base of the second value
max(T, T) -> T
and min(T, T) -> T
¶
Return the arguments with the minimum (or maximum) value. All arguments must be of the same numeric type
mod(T, T) -> T
¶
Perform a modulo operation, where T is some numeric type.
round(float) -> int
¶
Return the value rounded to the nearest integer
sqrt(float) -> float
¶
Square root
pow(float, float) -> float
¶
Return the value of the first value raised to the second