The .slint File

You write user interfaces in the Slint language and saved in files with the .slint extension.

Each .slint file defines one or several components. These components declare a tree of elements. Components form the basis of composition in Slint. Use them to build your own re-usable set of UI controls. You can use each declared component under its name as an element in another component.

Below is an example of components and elements:


component MyButton inherits Text {
    color: black;
    // ...
}

export component MyApp inherits Window {
    preferred-width: 200px;
    preferred-height: 100px;
    Rectangle {
        width: 200px;
        height: 100px;
        background: green;
    }
    MyButton {
        x:0;y:0;
        text: "hello";
    }
    MyButton {
        y:0;
        x: 50px;
        text: "world";
    }
}

Both MyButton and MyApp are components. Window and Rectangle are built-in elements used by MyApp. MyApp also re-uses the MyButton component as two separate elements.

Elements have properties, which you can assign values to. The example above assigns a string constant “hello” to the first MyButton’s text property. You can also assign entire expressions. Slint re-evaluates the expressions when any of the properties they depend on change, which makes the user-interface reactive.

You can name elements using the := syntax:

component MyButton inherits Text {
    // ...
}

export component MyApp inherits Window {
    preferred-width: 200px;
    preferred-height: 100px;

    hello := MyButton {
        x:0;y:0;
        text: "hello";
    }
    world := MyButton {
        y:0;
        text: "world";
        x: 50px;
    }
}

Note

Names have to be valid identifiers.

Some elements are also accessible under pre-defined names:

  • root refers to the outermost element of a component.

  • self refers to the current element.

  • parent refers to the parent element of the current element.

These names are reserved and you can’t re-define them.