Struct sixtyfps::Window [−]
#[repr(transparent)]pub struct Window(_);
Expand description
This type represents a window towards the windowing system, that’s used to render the scene of a component. It provides API to control windowing system specific aspects such as the position on the screen.
Implementations
impl Window
impl Window
Trait Implementations
impl WindowHandleAccess for Window
impl WindowHandleAccess for Window
pub fn window_handle(&self) -> &Rc<Window>
pub fn window_handle(&self) -> &Rc<Window>
Returns a reference to the window implementation.