Struct slint::PhysicalPosition
Expand description
A position represented in the coordinate space of physical device pixels. That is the space after applying a display device specific scale factor to pixels from the logical coordinate space.
Fieldsยง
ยงx: i32
The x coordinate.
y: i32
The y coordinate.
Implementationsยง
ยงimpl PhysicalPosition
impl PhysicalPosition
pub const fn new(x: i32, y: i32) -> PhysicalPosition
pub const fn new(x: i32, y: i32) -> PhysicalPosition
Construct a new physical position from the given x and y coordinates, that are assumed to be in the physical coordinate space.
pub fn from_logical(
logical_pos: LogicalPosition,
scale_factor: f32
) -> PhysicalPosition
pub fn from_logical(
logical_pos: LogicalPosition,
scale_factor: f32
) -> PhysicalPosition
Convert a given logical position to a physical position by multiplying the coordinates with the specified scale factor.
pub fn to_logical(&self, scale_factor: f32) -> LogicalPosition
pub fn to_logical(&self, scale_factor: f32) -> LogicalPosition
Convert this physical position to a logical position by dividing the coordinates with the specified scale factor.
Trait Implementationsยง
ยงimpl Clone for PhysicalPosition
impl Clone for PhysicalPosition
ยงfn clone(&self) -> PhysicalPosition
fn clone(&self) -> PhysicalPosition
Returns a copy of the value. Read more
1.0.0 ยท sourceยงfn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moreยงimpl Debug for PhysicalPosition
impl Debug for PhysicalPosition
ยงimpl Default for PhysicalPosition
impl Default for PhysicalPosition
ยงfn default() -> PhysicalPosition
fn default() -> PhysicalPosition
Returns the โdefault valueโ for a type. Read more
ยงimpl From<PhysicalPosition> for WindowPosition
impl From<PhysicalPosition> for WindowPosition
ยงfn from(original: PhysicalPosition) -> WindowPosition
fn from(original: PhysicalPosition) -> WindowPosition
Converts to this type from the input type.
ยงimpl PartialEq<PhysicalPosition> for PhysicalPosition
impl PartialEq<PhysicalPosition> for PhysicalPosition
ยงfn eq(&self, other: &PhysicalPosition) -> bool
fn eq(&self, other: &PhysicalPosition) -> bool
impl Copy for PhysicalPosition
impl Eq for PhysicalPosition
impl StructuralEq for PhysicalPosition
impl StructuralPartialEq for PhysicalPosition
Auto Trait Implementationsยง
impl RefUnwindSafe for PhysicalPosition
impl Send for PhysicalPosition
impl Sync for PhysicalPosition
impl Unpin for PhysicalPosition
impl UnwindSafe for PhysicalPosition
Blanket Implementationsยง
sourceยงimpl<T> Instrument for T
impl<T> Instrument for T
sourceยงfn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
sourceยงfn in_current_span(self) -> Instrumented<Self>
fn in_current_span(self) -> Instrumented<Self>
ยงimpl<T> IsDefault for Twhere
T: Default + PartialEq<T> + Copy,
impl<T> IsDefault for Twhere
T: Default + PartialEq<T> + Copy,
ยงfn is_default(&self) -> bool
fn is_default(&self) -> bool
Checks that type has a default value.
ยงimpl<T> NoneValue for Twhere
T: Default,
impl<T> NoneValue for Twhere
T: Default,
type NoneType = T
ยงfn null_value() -> T
fn null_value() -> T
The none-equivalent value.
ยงimpl<T> Pointable for T
impl<T> Pointable for T
sourceยงimpl<R, P> ReadPrimitive<R> for Pwhere
R: Read + ReadEndian<P>,
P: Default,
impl<R, P> ReadPrimitive<R> for Pwhere
R: Read + ReadEndian<P>,
P: Default,
sourceยงfn read_from_little_endian(read: &mut R) -> Result<Self, Error>
fn read_from_little_endian(read: &mut R) -> Result<Self, Error>
Read this value from the supplied reader. Same as
ReadEndian::read_from_little_endian()
.