Struct slint::PhysicalPosition

pub struct PhysicalPosition {
    pub x: i32,
    pub y: i32,
}
Expand description

A position represented in the coordinate space of physical device pixels. That is the space after applying a display device specific scale factor to pixels from the logical coordinate space.

Fieldsยง

ยงx: i32

The x coordinate.

ยงy: i32

The y coordinate.

Implementationsยง

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impl PhysicalPosition

pub const fn new(x: i32, y: i32) -> PhysicalPosition

Construct a new physical position from the given x and y coordinates, that are assumed to be in the physical coordinate space.

pub fn from_logical( logical_pos: LogicalPosition, scale_factor: f32 ) -> PhysicalPosition

Convert a given logical position to a physical position by multiplying the coordinates with the specified scale factor.

pub fn to_logical(&self, scale_factor: f32) -> LogicalPosition

Convert this physical position to a logical position by dividing the coordinates with the specified scale factor.

Trait Implementationsยง

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impl Clone for PhysicalPosition

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fn clone(&self) -> PhysicalPosition

Returns a copy of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for PhysicalPosition

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fn fmt(&self, f: &mut Formatter<'_>) -> Result<(), Error>

Formats the value using the given formatter. Read more
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impl Default for PhysicalPosition

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fn default() -> PhysicalPosition

Returns the โ€œdefault valueโ€ for a type. Read more
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impl From<PhysicalPosition> for WindowPosition

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fn from(original: PhysicalPosition) -> WindowPosition

Converts to this type from the input type.
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impl PartialEq<PhysicalPosition> for PhysicalPosition

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fn eq(&self, other: &PhysicalPosition) -> bool

This method tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

This method tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl Copy for PhysicalPosition

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impl Eq for PhysicalPosition

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impl StructuralEq for PhysicalPosition

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impl StructuralPartialEq for PhysicalPosition

Auto Trait Implementationsยง

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Immutably borrows from an owned value. Read more
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fn equivalent(&self, key: &K) -> bool

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