#[non_exhaustive]#[repr(u8)]pub enum RenderingState {
RenderingSetup,
BeforeRendering,
AfterRendering,
RenderingTeardown,
}
Expand description
This enum describes the different rendering states, that will be provided
to the parameter of the callback for set_rendering_notifier
on the slint::Window
.
Variants (Non-exhaustive)§
This enum is marked as non-exhaustive
Non-exhaustive enums could have additional variants added in future. Therefore, when matching against variants of non-exhaustive enums, an extra wildcard arm must be added to account for any future variants.
RenderingSetup
The window has been created and the graphics adapter/context initialized. When OpenGL is used for rendering, the context will be current.
BeforeRendering
The scene of items is about to be rendered. When OpenGL is used for rendering, the context will be current.
AfterRendering
The scene of items was rendered, but the back buffer was not sent for display presentation yet (for example GL swap buffers). When OpenGL is used for rendering, the context will be current.
RenderingTeardown
The window will be destroyed and/or graphics resources need to be released due to other constraints.
Trait Implementations§
§impl Clone for RenderingState
impl Clone for RenderingState
§fn clone(&self) -> RenderingState
fn clone(&self) -> RenderingState
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moreAuto Trait Implementations§
impl RefUnwindSafe for RenderingState
impl Send for RenderingState
impl Sync for RenderingState
impl Unpin for RenderingState
impl UnwindSafe for RenderingState
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere T: Any,
§fn into_any(self: Box<T, Global>) -> Box<dyn Any, Global>
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Convert
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) to Box<dyn Any>
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can
then be further downcast
into Box<ConcreteType>
where ConcreteType
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Convert
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(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
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Convert
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’s.