Troubleshooting¶
You may run into compile or run-time issues due to Slint’s requirements. The following sections track issues we’re aware of and how to solve them.
Rust Compilation Error During Slint Build¶
You see the following error:
error: the `-Z` flag is only accepted on the nightly channel of Cargo, but this is the `stable` channel
Solution: You need to configure your Rust toolchain to use the esp channel. Either set the RUSTUP_TOOLCHAIN
environment variable to the value esp
or create a file called rust-toolchain.toml
in your project directory with the following contents:
[toolchain]
channel = "esp"
The device crashes at boot or enter a boot loop¶
One reason could be that you don’t have enough ram for the heap or the stack. Make sure that the stack is big enough (~8KiB), and that all the RAM was made available for the heap allocator.
Wrong colors shown¶
If colors look inverted on your display, it may be an incompatibility between how RGB565 colors are ordered in little-endian
and your display expecting a different byte order. Typically, esp32 devices are little ending and display controllers often
expect big-endian or esp_lcd
configures them accordingly. Therefore, by default Slint converts pixels to big-endian.
If your display controller expects little endian, set the color_swap_16
field in SlintPlatformConfiguration
to false
.
Errors about multiple symbol definitions when linking¶
You see errors at application link time such as these:
compiler_builtins.4c2482f45199cb1e-cgu.05:(.text.__udivdi3+0x0): multiple definition of `__udivdi3'; .../libgcc.a(_udivdi3.o): first defined here
Solution: Add -Wl,--allow-multiple-definition
to your linker flags by using the following cmake command:
target_link_options(${COMPONENT_LIB} PUBLIC -Wl,--allow-multiple-definition)