Struct slint_interpreter::Window
#[repr(transparent)]pub struct Window(/* private fields */);
Expand description
This type represents a window towards the windowing system, that’s used to render the scene of a component. It provides API to control windowing system specific aspects such as the position on the screen.
Implementations§
§impl Window
impl Window
pub fn new(window_adapter_weak: Weak<dyn WindowAdapter, Global>) -> Window
pub fn new(window_adapter_weak: Weak<dyn WindowAdapter, Global>) -> Window
Create a new window from a window adapter
You only need to create the window yourself when you create a [WindowAdapter
] from
Platform::create_window_adapter
Since the window adapter must own the Window, this function is meant to be used with
Rc::new_cyclic
Example
use std::rc::Rc;
use slint::platform::{WindowAdapter, Renderer};
use slint::{Window, PhysicalSize};
struct MyWindowAdapter {
window: Window,
//...
}
impl WindowAdapter for MyWindowAdapter {
fn window(&self) -> &Window { &self.window }
fn size(&self) -> PhysicalSize { unimplemented!() }
fn renderer(&self) -> &dyn Renderer { unimplemented!() }
}
fn create_window_adapter() -> Rc<dyn WindowAdapter> {
Rc::<MyWindowAdapter>::new_cyclic(|weak| {
MyWindowAdapter {
window: Window::new(weak.clone()),
//...
}
})
}
pub fn show(&self) -> Result<(), PlatformError>
pub fn show(&self) -> Result<(), PlatformError>
Shows the window on the screen. An additional strong reference on the associated component is maintained while the window is visible.
Call Self::hide()
to make the window invisible again, and drop the additional
strong reference.
pub fn hide(&self) -> Result<(), PlatformError>
pub fn hide(&self) -> Result<(), PlatformError>
Hides the window, so that it is not visible anymore. The additional strong
reference on the associated component, that was created when Self::show()
was called, is
dropped.
pub fn set_rendering_notifier(
&self,
callback: impl FnMut(RenderingState, &GraphicsAPI<'_>) + 'static
) -> Result<(), SetRenderingNotifierError>
pub fn set_rendering_notifier( &self, callback: impl FnMut(RenderingState, &GraphicsAPI<'_>) + 'static ) -> Result<(), SetRenderingNotifierError>
This function allows registering a callback that’s invoked during the different phases of rendering. This allows custom rendering on top or below of the scene.
pub fn on_close_requested(
&self,
callback: impl FnMut() -> CloseRequestResponse + 'static
)
pub fn on_close_requested( &self, callback: impl FnMut() -> CloseRequestResponse + 'static )
This function allows registering a callback that’s invoked when the user tries to close a window. The callback has to return a CloseRequestResponse.
pub fn request_redraw(&self)
pub fn request_redraw(&self)
This function issues a request to the windowing system to redraw the contents of the window.
pub fn scale_factor(&self) -> f32
pub fn scale_factor(&self) -> f32
This function returns the scale factor that allows converting between logical and physical pixels.
pub fn position(&self) -> PhysicalPosition
pub fn position(&self) -> PhysicalPosition
Returns the position of the window on the screen, in physical screen coordinates and including a window frame (if present).
pub fn set_position(&self, position: impl Into<WindowPosition>)
pub fn set_position(&self, position: impl Into<WindowPosition>)
Sets the position of the window on the screen, in physical screen coordinates and including a window frame (if present). Note that on some windowing systems, such as Wayland, this functionality is not available.
pub fn size(&self) -> PhysicalSize
pub fn size(&self) -> PhysicalSize
Returns the size of the window on the screen, in physical screen coordinates and excluding a window frame (if present).
pub fn set_size(&self, size: impl Into<WindowSize>)
pub fn set_size(&self, size: impl Into<WindowSize>)
Resizes the window to the specified size on the screen, in physical pixels and excluding a window frame (if present).
pub fn dispatch_event(&self, event: WindowEvent)
pub fn dispatch_event(&self, event: WindowEvent)
Dispatch a window event to the scene.
Use this when you’re implementing your own backend and want to forward user input events.
Any position fields in the event must be in the logical pixel coordinate system relative to the top left corner of the window.
pub fn has_active_animations(&self) -> bool
pub fn has_active_animations(&self) -> bool
Returns true if there is an animation currently active on any property in the Window; false otherwise.
pub fn is_visible(&self) -> bool
pub fn is_visible(&self) -> bool
Returns the visibility state of the window. This function can return false even if you previously called show() on it, for example if the user minimized the window.
Trait Implementations§
§impl WinitWindowAccessor for Window
impl WinitWindowAccessor for Window
§fn has_winit_window(&self) -> bool
fn has_winit_window(&self) -> bool
winit::window::Window
] exists for this window. This is the case if the window is
backed by this winit backend.§fn with_winit_window<T>(&self, callback: impl FnOnce(&Window) -> T) -> Option<T>
fn with_winit_window<T>(&self, callback: impl FnOnce(&Window) -> T) -> Option<T>
winit::window::Window
] that exists for this Slint window
and returns Some(T)
; otherwise None
.Auto Trait Implementations§
impl !RefUnwindSafe for Window
impl !Send for Window
impl !Sync for Window
impl Unpin for Window
impl !UnwindSafe for Window
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere T: Any,
§fn into_any(self: Box<T, Global>) -> Box<dyn Any, Global>
fn into_any(self: Box<T, Global>) -> Box<dyn Any, Global>
Box<dyn Trait>
(where Trait: Downcast
) to Box<dyn Any>
. Box<dyn Any>
can
then be further downcast
into Box<ConcreteType>
where ConcreteType
implements Trait
.§fn into_any_rc(self: Rc<T, Global>) -> Rc<dyn Any, Global>
fn into_any_rc(self: Rc<T, Global>) -> Rc<dyn Any, Global>
Rc<Trait>
(where Trait: Downcast
) to Rc<Any>
. Rc<Any>
can then be
further downcast
into Rc<ConcreteType>
where ConcreteType
implements Trait
.§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
&Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &Any
’s vtable from &Trait
’s.§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
&mut Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &mut Any
’s vtable from &mut Trait
’s.